In a world where scientific achievement has merged the boundaries between man and weapon, one woman stands apart. The Resnick Corporation through advanced genomic research stands poised to control weapon development with an advanced soldier prototype. The only problem, the prototype has gone wrong.


[Vengeance+Vengeance] is a movie that is authored in a game engine, designed in three different styles. We varied the characterization between three design targets. Our standard style targets naturalistic proportions and colors, our cute style targets cartoon-like rounded shapes and colorful though soft tones and our extreme style attempts a more film-noir look with exaggerated though human proportions, more texture detail and an overall more contrasting tonal treatment. Typically this design style is used when she is in vulnerable situations. We use this style to draw empathy from the audience making the character more child-like and vulnerable in appearance.

The movie is created interactively by blending through these three design styles in a interactive director driven authoring system. What is presented is the final outcome of the work where the design of the characters changes in volume and color tone to manipulate the viewer’s experience.

Awards received for [Vengeance+Vengeance]