A demo of a proposed learning game that uses an avatar teacher for Chinese Language Learning. A short heritage film plays on a video screen and our teacher avatar, Mr. Mole watches with the player.
Learning game for Chinese Language Learning.
Content relative to the movie is shown on the chalk board.
The teacher avatar, Mr. Mole interactively discusses the movie with the player.
My research at NTU encompassed the creation of a think tank focused on game design and development. Game Design for Entertainment: A Content Development Think Tank
This research is focused on content development borrowing from contemporary game concepts ideas for consumption in popular culture. Our methodology, a collaborative research project, will examine technical aspects of game design and integrate it with research that examines popular trends.
Game Design for Entertainment is an idea that incubates game research focusing on creating unique visuals and gameplay concepts. Much of video game research looks at the psychological effects of violent and aggressive gameplay on the user. Our research will look at appeal in visual characterization and interaction, e.g. game design.
With my partner A/P Ina Conradi I spent the first months of 2018 as an artist-in-residence at UCLA. At the end of this time we presented work we created at their gallery at the California NanoSystems Institute (CNSI) at UCLA.
Additionally, I collaborated with Victoria Vesna and Ina Conradi on a video piece for a The Twelve States of the HOX Zodiac exhibition on 2018/05/31 created for Building Bridges Art Exchange, Santa Monica, curated by Marisa Caichiolo.
I published an academic article on “the making of” in MIT’s Leonardo online magazine that covers a research grant I received from Singapore’s National Research Foundation through the Media Development Authority.
I did a number of experiments while working on this project. Initially my research team worked on tagging imagery to evoke specific emotions, excited, happy, sad and melancholy.
We mapped this work to design style and created a playback system that morphed from one look to another.
I worked with a number of great SE Asian artists on this project.
In 2018 my collaboration with my partner Ina Conradi Chrysalis was honored at the Advanced Imaging Society’s Lumiere Awards ceremony at Warner Bros Studios Burbank. We’re credited as “NTU Singapore.”
The Emote Project, comprised of 50 minutes of animation in four chapter and 5 sections 2017) is about feelings, brain waves, and real-time experimental animation. Data recorded from EEG brainwave signals were analyzed for emotional patterns and reinterpreted to generate 20 animated chapters.
Emote (2017) is an ongoing series of real-time experimental animation that resulted from an interdisciplinary collaboration between Media Art Nexus and the NTU School of Computer Science and Engineering, (SCSE). The Emote Project is about feelings, brain waves and real-time experimental animation. Using EEG, the brain signals were recorded and analyzed for recognizing emotional patterns and used for generating 20 animated chapters in real time after the non-lyrical music clips of the known emotional class (such as happy, sad, exciting, scary, etc.). NTU SCSE contributed their scientific knowledge about neuro-network and specific analysis of EEG signals. The emotional states in the brain manifest EEG signals and machine-learning techniques in order to learn patterns of emotions certain signals.These can be utilized for the recognition of emotion and generating suitable external stimuli to elicit a desired emotional response.
We used 20 anime derived non-lyrical music clips of known emotional class (happy, exciting, sad, melancholy) provided by the Computer Science and Engineering Team.
In this work, music language is a means for learning emotions in brain and is used as an external stimulus in response to the emotional state of the brain. A study would observe the same feedback when using visuals.
Mark Chavez, Yun Ke Chang, “Cinematics and Narratives: Movie Authoring & Design Focused Interaction.” Leonardo Electronic Almanac, Published 2013-07-15, http://journals.gold.ac.uk/index.php/lea/article/view/87
Yun-Ke Chang, Mark J. Chavez, Miguel A.
In a world where scientific achievement has merged the boundaries between man and weapon, one woman stands apart. The Resnick Corporation through advanced genomic research stands poised to control weapon development with an advanced soldier prototype. The only problem, the prototype has gone wrong.
[Vengeance+Vengeance] is a movie that is authored in a game engine, designed in three different styles. We varied the characterization between three design targets. Our standard style targets naturalistic proportions and colors, our cute style targets cartoon-like rounded shapes and colorful though soft tones and our extreme style attempts a more film-noir look with exaggerated though human proportions, more texture detail
The movie is created interactively by blending through these three design styles in a interactive director driven authoring system. What is presented is the final outcome of the work where the design of the characters changes in volume and color tone to manipulate the viewer’s experience.
MAN was one of 13 Singaporean (SG) and Japanese (JP) leading contemporary creative talents from performing disciplines and visual arts that took part in 2017’s edition of Singapore: Inside Out Tokyo (SG:IO from August 25–27, 2017), organized by the Singapore Tourism Boa
Crepuscular Rays of the Moon was created in collaboration with Singaporean fashion designer Josiah Chua and his 2018 capsule collection, titled Hikari. The SGIO Tokyo event, at the Bank Gallery, Omotesando district of Tokyo, drew an audience of about 2,000 on first day of opening. Joining them were more than 200 key members of the creative trade and media communities.
For SGIO Tokyo 2017 exhibition ‘Hyper City’, multimedia collective MAN NTU, Ina Conradi
Directed, animated and programmed in TD by Mark Chavez | Giant Monster Pte Ltd I SG/US
Collaborator Ina Conradi | NTU ADM
Interaction programming by Corey Mason Manders | A*STAR
VFX assistance Pamela Ng | NTU ADM
Sound / Sound Design Philip Tan | SG
Music Score Tate Chavez | US/SG
“They have translated the idea of time in hyperspace as depicted in the anime magical girl series of Sailor Moon.” The magical transformation sequence of the concept of “frozen in time” was expressed through the medium of clothing/material and projected “Crepuscular rays of the Moon”, myriad abstract dreamlike animated fantasies inspired by the moon.