Category Archives: MAN

Media Art Nexus Singapore

Emote Project

The Emote Project, comprised of 50 minutes of animation in four chapter and 5 sections 2017) is about feelings, brain waves, and real-time experimental animation. Data recorded from EEG brainwave signals were analyzed for emotional patterns and reinterpreted to generate 20 animated chapters.

Emote (2017) is an ongoing series of real-time experimental animation that resulted from an interdisciplinary collaboration between Media Art Nexus and the NTU School of Computer Science and Engineering, (SCSE). The Emote Project is about feelings, brain waves and real-time experimental animation. Using EEG, the brain signals were recorded and analyzed for recognizing emotional patterns and used for generating 20 animated chapters in real time after the non-lyrical music clips of the known emotional class (such as happy, sad, exciting, scary, etc.). NTU SCSE contributed their scientific knowledge about neuro-network and specific analysis of EEG signals. The emotional states in the brain manifest EEG signals and machine-learning techniques in order to learn patterns of emotions certain signals.These can be utilized for the recognition of emotion and generating suitable external stimuli to elicit a desired emotional response.

Emote Project at the Media Art Nexus screen aspect ratio 8:1.5

We used 20 anime derived non-lyrical music clips of known emotional class (happy, exciting, sad, melancholy) provided by the Computer Science and Engineering Team.

In this work, music language is a means for learning emotions in brain and is used as an external stimulus in response to the emotional state of the brain. A study would observe the same feedback when using visuals.

Related research

Mark Chavez, Yun Ke Chang, “Cinematics and Narratives: Movie Authoring & Design Focused Interaction.” Leonardo Electronic Almanac, Published 2013-07-15,

Yun-Ke Chang, Mark J. Chavez, Miguel A. Morales Arroyo and Jaime Jimenez-Guzman. “An Active Cinema Experience: A Study on User Expectation and Perceived Gratifications of a Real-time Animated Film System.” 2012 Ninth International Conference on Information Technology – New Generations (2012): 674-679.

Singapore: Inside Out Tokyo

MAN was one of 13 Singaporean (SG) and Japanese (JP) leading contemporary creative talents from performing disciplines and visual arts that took part in 2017’s edition of Singapore: Inside Out Tokyo (SG:IO from August 25–27, 2017), organized by the Singapore Tourism Board (STB), in conjunction with the launch of Singapore’s new destination brand—Passion Made Possible—in Tokyo.

Singapore: Inside Out Tokyo (SG:IO from August 25–27, 2017)

Crepuscular Rays of the Moon  was created in collaboration with Singaporean fashion designer Josiah Chua and his 2018 capsule collection, titled Hikari. The SGIO Tokyo event, at the Bank Gallery, Omotesando district of Tokyo, drew an audience of about 2,000 on first day of opening. Joining them were more than 200 key members of the creative trade and media communities.

For SGIO Tokyo 2017 exhibition ‘Hyper City’, multimedia collective MAN NTU, Ina Conradi and Mark Chavez, collaborated with the Singaporean fashion designer Josiah Chua and his 2018 capsule collection, titled “光”, which is “light” in Japanese. For this SG:IO exhibition, Media Art Nexus, and Josiah created an interactive projection of dazzling stars and light that moves with the viewer, all to evoke that specific magic of Sailor Moon’s transformation. 

Nocturne visuals by Mark Chavez, music by Tate Chavez

Directed, animated and programmed in TD by Mark Chavez | Giant Monster Pte Ltd I SG/US
Collaborator Ina Conradi | NTU ADM
Interaction programming by Corey Mason Manders | A*STAR 
VFX assistance Pamela Ng | NTU ADM
Sound / Sound Design Philip Tan | SG 
Music Score Tate Chavez | US/SG

Singapore Inside-out Artists highlight

“They have translated the idea of time in hyperspace as depicted in the anime magical girl series of Sailor Moon.” The magical transformation sequence of the concept of “frozen in time” was expressed through the medium of clothing/material and projected “Crepuscular rays of the Moon”, myriad abstract dreamlike animated fantasies inspired by the moon.

Experimental Animation

A permanent exhibition of experimental animation on display daily at the Media Art Nexus consists of a series of six experimental works made with reactive audio and real-time animation software. The Rose was programmed as an animated pin-screen, using Claude Debussy’s Clair de Lune, to create a responsive audio painting. 

The Rose: A tribute piece dedicated to the innovation of Aleksandr Aleksandrovich Alekseyev, a Russian-born French filmmaker who invented the pin-screen method of animation with his collaborator (later his wife), the animator Claire Parker. This film premiered at the Ars Electronica, Prix Ars Festival in September 2016.

Quantonium is an audio-reactive piece and plays with the idea of mechanical reflections on matter and space.  

Are we living in a grand simulation? Quantonium examines the impact of life, technology and reactive audio in a real time generated animation fantasy.

I Wish, uses Twitter and the search term I wish to explore the intimacy of personal commentary through the poetics of social media phenomenon. 

I Wish: an animated art film that uses a twitter search stream for contextual grounding.

NTU Beat and Spheres Vision are both responding to sound, the viewer’s motion and colors in an environment. MAN has exhibited these series of animation locally in Singapore and internationally.

Spheres Vision: a celebration of motion and interactive immersion
NTU Beat metaphorically investigate the heart beat of NTU with camera based interactivity

Digital Medicine, Arts, + STEAM

Collaboration with Fraunhofer MEVIS: Institute for Digital Medicine (DE) + Media Art Nexus NTU Singapore (SG), Deep Space 8K, Ars Electronica Festival 2018

The awarded movie “Digital Medicine, Arts, and STEAM: BEFORE US LIES ETERNERDY” shows different scales of the human body, from digitized microscopic lymphoma tissue examined with the molecular cytogenetic technique Fluorescent in situ hybridizations (FISH) to detect abnormal changes in DNA, to 3-D reconstructions of a liver as well as a whole-body MRI. It was produced in 2D for the 15×2-meter video wall Media Art Nexus and simultaneously in stereoscopic 3D for the Deep Space 8k at Ars Electronica Center.

Industry award for best infographic at Raw Science Film Festival