The Giant Monster Project Map
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Phase 1: Start Here
This phase establishes the foundation of the practice through conceptual generative work shaped by interpretive fine-art methods, traditional visual pacing, still imagery, and short experimental animation. Projects such as Moirai, Thread of Life, Quantum Logos (Vision Serpent)—now exhibiting in Italy—and Echoes, Whispers and Memories, shown in China this past fall, define the core direction. The work also extends into large-scale media pieces presented in Milan, Hangzhou, Chongqing, and Beijing across gallery, festival, and public-screen settings. Conceptual research and formal design operate as a single system, with each collection structured by its own cultural, technical, and aesthetic logic.
Phase 2: Unity
Collections move from parallel tracks into a shared structure through symbolic systems, generative logic, and a common visual language. Key artwork acts as connective tissue between series, allowing ideas to circulate across formats and contexts. International exhibitions function as testing grounds where concepts migrate between still image, animation, installation, and large-scale screen work.
Each collection is driven by a clear conceptual position—decolonial aesthetics, speculative cosmology, quantum metaphor, and post-industrial visual systems. These positions shape design decisions, technical processes, and narrative direction, creating a framework that is unified yet internally varied.
Phase 3: sustain
Long-term value is built through continuity: sustained exhibition, technical refinement, and conceptual coherence across projects. Works move through galleries, festivals, public screens, and research spaces to establish depth over time rather than one-off visibility.
Special projects introduce new formats, including LED-scale works, projection environments, generative systems, and film-based installations, using commissions and exhibitions as sites of experimentation.
This phase remains flexible. Methods, tools, and distribution models evolve alongside changing technologies and research priorities, allowing the structure to grow without losing its conceptual center.
Phase 4: culminate and restart
Projects resolve into collectible and distributable forms through large-scale public installations, poster editions, and gallery-based works. This includes continued public-screen projects in China, participation in the City Digital Skin Art Festival network, and a planned CDSA exhibition in Barcelona this fall. A tentative exhibition with Lee Lee Nam at his studio gallery in Gwangju is scheduled for October, extending the work into dialogue with established media-art lineages.
These outcomes mark moments of consolidation where ideas become durable objects and environments. At the same time, projects connect with charitable and educational initiatives, and generative systems are expanded to seed new cycles of work. Each conclusion functions as a restart, allowing completed projects to directly feed the next phase of research and production.
Vision for the future:
Develop work that examines human experience through memory, identity, power, and technology. Projects move fluidly across still image, animation, installation, and large-scale public media.
The practice extends to short- and long-form speculative films, episodic projects, installations, posters, editions, and selected merchandise—treating each format as a distinct site for the same evolving ideas.
Practice Framework
| Quotation-Based Works | Topical Generative Works | Luchador & Comic Tropes | Entropy & Speculative Film | |
|---|---|---|---|---|
| Description | Visual translations of cultural, philosophical, and political texts using generative design systems and symbolic language. | AI-assisted works responding to current social, technological, and cultural conditions. | Masked wrestler and comic archetypes developed through satire, parody, and decolonial visual language, including character work for film and episodic media. | Generative visual systems exploring entropy, transformation, and speculative narrative structures for large-scale screens and film. |
| Status | Active development | Ongoing production | Character and script development with filmmakers in Los Angeles | Large-scale screen and film projects |
| Edition Model | Limited digital and print editions | Timed and thematic releases | Character-driven releases, pilots, and shorts | Installation, film, and edition formats |
| Access | High-resolution stills and prints available | High-resolution stills and animations available | Character visuals, test scenes, and animation samples | High-resolution stills, animations, and installation formats available |
| Development Options | Exhibition and licensing pathways | Exhibition and research use | Film, episodic, and commercial development options | Commercial, exhibition, and film development options |
| Engagement | Process notes and research access | Workflow and system access | Character bibles and narrative frameworks | System logic and visual research access |
| Distribution | Galleries, festivals, publications | Galleries, festivals, digital platforms | Film festivals, streaming pilots, gallery screenings | Public screens, galleries, festivals |
| Sales Framework | Direct sales and institutional acquisition | Direct sales and curated releases | Production partnerships and licensing | Commissions, institutional sales, editions |
